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Java Design Patterns

A Hands-On Experience with Real-World Examples

Paperback Engels 2018 9781484240779
Niet leverbaar.


Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output.

This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects.

A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse.

What You'll Learn
- Work with each of the design patterns
- Implement design patterns in real-world applications
- Choose from alternative design patterns by comparing their pros and cons
- Use the Eclipse IDE to write code and generate output
- Read the in-depth Q&A session in each chapter with pros and cons for each design pattern

Who This Book Is For
Software developers, architects, and programmers


Aantal pagina's:500
Hoofdrubriek:IT-management / ICT


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Part-I: Gang of Four Design Patterns
1.A: Creational Patterns
Chapter 1: Singleton Pattern
Chapter 2: Prototype Pattern
Chapter 3: Builder Pattern
Chapter 4: Factory Method Pattern
Chapter 5: Abstract Factory Pattern
Chapter 6: Proxy Pattern
Chapter 7: Decorator Pattern
Chapter 8: Adapter Pattern
Chapter 9: Facade Pattern
Chapter 10: Flyweight Pattern
Chapter 11: Composite Pattern
Chapter 12: Bridge Pattern
Chapter 13: Visitor Pattern
Chapter 14: Observer Pattern
Chapter 15: Strategy Pattern
Chapter 16: Template Method Pattern
Chapter 17: Command Pattern
Chapter 18: Iterator Pattern
Chapter 19: Memento Pattern
Chapter 20: State Pattern
Chapter 21: Mediator Pattern
Chapter 22: Chain of Responsibility Pattern
Chapter 23: Interpreter Pattern
Chapter 23: Interpreter Pattern

Part-II: Additional Design Patterns
Chapter 24: Simple Factory Pattern
Chapter 25: Null Object Pattern
Chapter 26: MVC Patterns

Part-III: Final talks on Design Patterns
Chapter 27: Criticism to Design Patterns
Chapter 28: Brief overview of Anti-Chapter
Chapter 29: FAQ

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